The summer of 2016 brought about the Pokémon GO rage. Adults, both young and old, teens, and children of all ages are looking for Pokémon. Simply put, Pokémon GO is a game that uses your phone’s GPS and clock to find where and when you are to make Pokémon appear around you using your phone screen. Once located, you can move to its whereabouts and catch it.
Why would you want to do this? Well, the idea is to encourage travel in the real world and locations near you. This mix of technology and real world is known as augmented reality.
Pokémon – Augmented Reality
Like all technology, augmented reality has both advantages and disadvantages depending on its use. The question arises as to if it is learning, a tool for growth, entertainment or a distraction.
In schools, technology use must be modeled for its educational value. There is a time and place for games but the games mustn’t hinder students from useful learning tools. However, augmented reality is not going away. It will continuously impact our learning. So, we must respect it and apply it educationally.
Social Aspects of the Game
Searching for Pokémon promotes social interaction. All ages looking for Pokémon end up meeting in the same area. They talk about what they find both in school and out of school. They share ideas and an understanding of the game. Neighbors and community members connect casually. Most players move about in pair or teams, which in turn, promotes verbal communication.
Mathematic Value
Many players are learning how to convert standard measurements to metric. When players collect items in their search, they must walk a certain distance in kilometers. As Americans, we must convert the distance from metric to standard measurement for accuracy.
Social Studies
As people search for these little creatures, they discover the local landmarks and the historical value of their community. They also learn the value of reading a virtual map as they scout parks, landmarks and building of a historical nature.
As parents and educators, we can’t let technology distance us from connecting with people. This game gets adults and children moving and making connections. So, maybe we should give into the craze and learn what our children and students experience.